Since Davey is the part that craves valdiation, of course he'd want games to be playable. Davey also mentions that him and Coda often argued about whether or not games need to be playable. But Davey craves validation for his work, and so gives them direction to make them playable. Coda/the creative machine doesn't need to give games direction. This represents Davey's struggle between his pure creative self wanting to make games as a dialogue with himself and his need for external validation. There's a message from Coda to Davey to "stop putting lamps in his games." Davey said that the lamps gave the games a defined end point, a purpose. The future-prisoner tells the past-prisoner that he stays the same person but "doesn't know himself yet." (In some variation of the conversation at least). Now recall the telephone call on the last prison level. I'll skip over the meaning of the word 'coda' and the blog post Davey wrote post-SP.Ĭonsider the fact that Davey "didn't know Coda" when he first started making games. I wouldn't be surprised if some of these games were made before StanleyParable, but I doubt the later ones were. The creative machine also represents early-Davey, but it stands in for the dreamy self-motivated early Davey when Coda hits the creative wall. Coda represents early Davey's way of thinking about making games. "Davey represents post-StanleyParable Davey and his past self's need for validation. Maybe I am just rambling on because I don't know how I feel about the game and I am grasping at straws to try and understand something that maybe I as the player was not meant to understand. Or maybe I am just crazy and am seeing what I want to see in this game, and maybe this whole reply doesn't help at all. It's easier to say, "oh, that's what the author intended me to feel," rather than to confront our own demons. So when we see a piece of media and see depression and isolation perhaps we are seeing far more of ourselves in that medium than we want. When one sees onesself in a game, any game, it is more holding a mirror up to us then it is of the author. When we as the audience percieve a meaning in a piece of art, it reflects far more on our feelings and attitudes then it does on those of the authors. Davey was looking so hard for a meaning and believing that Coda was depressed that it didn't dawn on him that it was him that had the problem. In addition one should not try to only find the authors meaning in works because the authors meaning is something for them to understand and each reader, listener, or player will get out of the medium(music, books, games) what is meaningful to them which explains the message to Davey in the tower. At the end I think Davey realizes this and the thought I have been left with is that if you are doing something that makes you happy, then it does not matter what others think. Davey tied his self worth not only to trying to understand Coda but to the perception of other individuals. Davey wanted validation from the public that he had found something that was worth while. Davey on the other hand was focused far more on validation not only that he was playing a game, but that it was something that was enjoyable. Maybe the level designs helped Coda think through problems or understand his world better. My understanding was that Coda was happy making the games he was making, to him they meant something and beyond that it doesn't matter what anyone else thought. I think part of the explanation is left up to each person as we all will have different understandings of the ending.
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